Archive for December, 2009

Santa Gives Reindeer the Night Off

Posted in News on December 29th, 2009 by admin – 12 Comments

GregTheLimoDriver

Santa’s reindeer only have to work one night a year, yet they can still let Santa down when he most needs them.

Department store Santa Adrian Reed, 53, a father of three from Estero, was due to visit a children’s home to offer gifts and cheer to children without families of their own when his transport broke down.  As usual there wasn’t a cab to be found when you need one, but local limo driver Alan Marshall, 47, came to the rescue.

Having just dropped his client off at the store he saw the disappointed Santa by the road and asked him what was up.  Upon hearing the woeful tale of a broken sleigh and the potential of children without their gifts, Alan immediately came to the rescue.  He offered the use of his limo to transport Santa to his destination in style.

In an interview after the visit, store Santa Adrian said, “Alan just came over to chat and asked what was wrong.  He helped me, and the children out and for that we are all extremely grateful.  The Christmas spirit is still strong in some people, and I’m glad I found one when I needed them most.  We arrived at the home in style, all the children were gathered outside and cheered when they saw my head out the limo window.  It was a great gesture, one that made a real difference to some kids who really need a lift.”

By all accounts the children really did enjoy Santa’s visit, even if he didn’t bring his reindeer with him.  A limo is a fitting mode of transport for this season’s most important person.  He works all year ensuring all the world’s children are happy with their presents so should be able to sit back and let someone else drive him around.

Alan certainly thinks so.  “I was just in the right place at the right time to help out Santa Claus.  I couldn’t very well leave him standing there.  There are people who count on him to get where he needs to go.  I have a little boy of my own and I know he would be distraught if he was expecting to see Santa but he didn’t arrive.  You can’t do that kind of thing to kids.”

The department store has now contracted Alan’s parent company, Naples Transportation to provide the same service to Santa for the next five years ensuring Santa always gets where he needs to go.

Santa’s reaction to the news?  “Travelling by limo is better than a cab any day, and almost as good as my sleigh.  The reindeer will appreciate the time off I’m sure.”

Berkeley High School is considering eliminating science labs and the five science teachers who teach them because science labs were largely classes for white students.

Posted in WTF on December 28th, 2009 by admin – 1 Comment

blacks
The proposal would trade labs seen as benefiting white students for resources to help struggling minority students.

Berkeley High School is considering a controversial proposal to eliminate science labs and the five science teachers who teach them to free up more resources to help struggling students.

The proposal to put the science-lab cuts on the table was approved recently by Berkeley High’s School Governance Council, a body of teachers, parents, and students who oversee a plan to change the structure of the high school to address Berkeley’s dismal racial achievement gap, where white students are doing far better than the state average while black and Latino students are doing worse.

Paul Gibson, an alternate parent representative on the School Governance Council, said that information presented at council meetings suggests that the science labs were largely classes for white students. He said the decision to consider cutting the labs in order to redirect resources to underperforming students was virtually unanimous.

Science teachers were understandably horrified by the proposal. “The majority of the science department believes that this major policy decision affecting the entire student body, the faculty, and the community has been made without any notification, without a hearing,” said Mardi Sicular-Mertens, the senior member of Berkeley High School’s science department, at last week’s school board meeting.

Sincular-Mertens, who has taught science at BHS for 24 years, said the possible cuts will impact her black students as well. She says there are twelve African-American males in her AP classes and that her four environmental science classes are 17.5 percent African American and 13.9 percent Latino. “As teachers, we are greatly saddened at the thought of losing the opportunity to help all of our students master the skills they need to find satisfaction and success in their education,” she told the board.

The full plan to close the racial achievement gap by altering the structure of the high school is known as the High School Redesign. It will come before the Berkeley School Board as an information item at its January 13 meeting. Generally, such agenda items are passed without debate, but if the school board chooses to play a more direct role in the High School Redesign, it could bring the item back as an action item at a future meeting.

School district spokesman Mark Coplan directed inquiries about the redesign to Richard Ng, the principal’s assistant at Berkeley High and member of the School Governance Council. Ng did not return repeated calls for comment.

Keywords: african american, berkeley science labs, black, blacks, education, failure, government run education, government school, government schools, help, latin, latinos, liberal racism, liberalism, liberals, political correctness, public education, public school, public school failure, reverse racism, reverse racists, stupid, white, whites

When you should use a 301

Posted in Tech on December 10th, 2009 by admin – Be the first to comment

301

Moving a Website to a New Domain but Keep the Page Rank

Google Page Rank is important to a lot of people, and many base their decisions around it. There is now no excuse to stay with an underperforming or useless domain name if you can move it and keep the rank.

There are many reasons why you might want to move domain names. Two have already been mentioned. Usefulness is a big factor, one that most of the webmasters out there are keen to compete on. Underperforming is something else entirely. Some domain names just work, they do. They are either perfectly descriptive, niche names or you got there before everyone else did. If you have a page that appears high on the SERP, you may put up with bad ones in order to retain the result. Well no longer do you have to.

I have tried this one myself, which is why I’m writing about it now. I moved a site from a .com domain to a .org a little over three months ago. It had a Page Rank of four before the move, and I was a little apprehensive that all my good work would have been for naught. However, the new site is now back at four, right where we started from!

So here is what I did.

Firstly, and obviously I did a 301 redirect on the old domain and pointed it to the new one. Then I pointed the new .org domain to the website directory. Within that directory I created a folder called “com-site.” The name could have been anything but the descriptive title would remind me what it was if I was having a blonde day.

Within the “com-site” directory I created a new .htaccess file in order to tell browsers, and search engines what to do. The code I used was:

Options +FollowSymLinks
RewriteEngine on
RewriteRule (.*) http://www.websitename.org/$1

Then I tested from every browser that typing in the old .com address it redirected to the .org one. It may have been overkill, trying each browser, but it’s a habit I got into when first starting out in web design.

Then I pointed the old domain to the “com-site” directory and tested again with each browser. It didn’t work at first, but after a couple of hours it got picked up and started working properly. My patience was tested, as I was ready to take action and undo it all, but luckily I was interrupted by some work, and by the time I went back it was working.

I then updated the sitemap.xml file to reflect the new domain name and deleted the sitemap from Google. I replaced it with a new one and sat back to wait. Approximately three months later, after many days with the Google toolbar, it showed PR4 again. Not trusting the toolbar on its own, I went to Webmaster Central, and lo and behold, I was PR4 again!

I’m sure most of you out there already know this one, but I was so pleased it worked that I just had to share.

Next year's news about the news: What we'll be fighting about in

I've helped organize a lot of future of journalism conferences this year, and have done some research for a few policy-oriented future of journalism white.

Coldplay LP5 News – Stereogum

Grab your Revolutionary War garb, Coldplay's “holed up in a dilapidated north London church” working on a new album for release next year. Brian Eno's back, but to avoid being a “huge stadium act” (?), they're going in “a stripped-down, …

Tesco to offer iPhone in UK on December 14th | iLounge News

According to a report from BBC News, British department store Tesco will begin to sell the iPhone in the UK starting on December 14th on a twelve-month contract. The lowest rate plan is expected to be £20 per month (US$32.50), …


/**
* MyBB 1.4.9
* Copyright © 2009 MyBB Plus, All Rights Reserved
* Redirect Link Hit Counter
**/

Information:
This displays a hit counter for forums that you have set up as a URL Redirect, in the same way IPB does.

Example:

   

Support:
http://mybb.ithium.net

Install:
You may need to CHMOD inc/functions_forumlist.php to 777

Upload redirect.php to your forums root directory (where index.php is)

Upload the plugin to the plugins directory (inc/plugins)

Download:

  redirecturl.zip (Size: 19.46 KB / Downloads: 25)

Donate:

Server rules should work
You should be able to set what files are interpreted as php so you could do something like
mysite.com/your.name/FILENAME
If you have Linix/Unix server you can create .htaccess file to interpret .name files with this declaration
AddType application/x-httpd-php .name
Here is a tutorialhttp://www.translatum.gr/forum/index.php…
If you are on a virtual server or shared host you may or may not be able to do this
Another way to do it is as a rewrite rule:
RewriteEngine on
RewriteRule ^name/.+$ /name.php?filename=$1
for something like
mysite.com/name/FILENAME
will be taken to
mysite.com/name.php? filename=FILENAME

Déplacement d'un site vers un nouveau domaine mais garder le Page Rank Google Page Rank est important pour beaucoup de gens, et la base de beaucoup de leurs décisions autour d'elle. Il n'ya maintenant aucune excuse pour rester avec un sous-performants ou nom de domaine inutile si vous pouvez le déplacer et à maintenir le rang. Il ya plusieurs raisons pour lesquelles vous pouvez renommer les noms de domaine. Deux ont déjà été mentionnées. L'utilité est un facteur important, celui que la plupart des webmasters là-bas sont désireux de concourir sur. Sous-performant est tout autre chose. Certains noms de domaine de travail juste, ils le font. Ils sont soit parfaitement descriptive, les noms de niche ou vous y êtes arrivé avant tout le monde fait. Si vous avez une page qui semble élevé sur les SERP, vous mai mis en place avec les mauvaises, afin de conserver le résultat. Eh bien non plus le faire vous devez.

The arrival of the Internet and the creation of the World Wide Web brought something different in the lives of men. A lot of things became convenient particularly communication. We used to contend and gripe about slow paced postal mails which came to be known as snail-mails. Today, we cannot imagine a world without Internet connectivity in our midst because a lot of our businesses depend greatly in our emails. Until we learned to create a blog which we used to communicate our thoughts to whoever would be interested to read it.

To create a blog site could be easy if you know where to find the right tools you could use as well as understand the different applications. A blog site which is opposed to a website contains mostly your personal views. Later on, Google made it all easy when this Internet giant provided the user not only the use of free emails, but also free resources to create a blog site. Google's Blogger, is quite user friendly, dispensing of the need to go into tutorials just to create a blog site where you could post just about anything.

Google also made it possible to create a blog site to earn some form of income, when they included adwords and adsense features to the Blogger. Later on, the use of keywords became significant especially when thinking up of your blog title should you decide to create your own blog site. Since the Google advertising tools also made use of keywords to install their ad spots, the blogger then became conscious that keywords are necessary tools, if they are to create a blog to fill up their site. Search engines include just about any keyword related content and your earning potentials are enhanced if a lot of people were to visit your blog site.

To create a blog content, there are no limitations to the topic you choose to discuss for as long as they are not pornographic or illegal in nature. A dashboard is provided at your disposal where you can create a blog to post and publish as your content with very little need for a formal tutoring. “WYSIWYG” or “What You See is What You Get” is the term used to describe the Blogger's dashboard. The individual blogger is not required to be knowledgeable about HTML just to publish and create a blog content. Simply paste your blog draft whether from text pad or Word Document and the “WYSIWYG” will take care of the rest.

You can explore all other features when you create a blog site, like changing the templates, fonts, inserting links or adding images since they can be previewed or easily deleted in case your first try turns out awry. The Blogger's basic tools for adding widgets and all other popular gadgets are also very accessible and user friendly.

The Internet user has come a long way in harnessing the World Wide Web to make his existence known all across the globe. He only needs to create a blog site and let everyone know what he thinks about himself, his family and friends, his religion, his work, about the US President, about wars, or even contribute his knowledge about health, love, parenting, and just about everything and anything under the sun.

 

Posted in Health on December 10th, 2009 by admin – Be the first to comment

vBulletin: [quote=Karune in Karune Q&A Batch Archive]
StarCraft II Q&A Batch 45

Chat with Devs: After BlizzCon, it has been very exciting to see all the feedback from the fans and pro players about the latest build of StarCraft II. There was lots of noted feedback about both the Colossus and the Nydus Worms (which we are currently polling on right now in the gameplay forum: <link>). At my most recent meeting with Dustin, we decided to chat about some of the lesser focused on topics, that have undergone quite a few changes since the original StarCraft.

Hallucination
The first topic was about hallucination, a classic Protoss ability, that honestly did not get that much use in the original StarCraft. To make it more interesting, Dustin explained how the ability has been brought down in tech to the Nullifier. Additionally, hallucination could be used to create units in which the player doesn’t even have prerequisite buildings for. That in itself should be an interesting scare for opposing players, watching 3 Colossi trampling in, only to counter with Corruptors and realize that they were not real. Furthermore, even probes could be hallucinated! Since the amount of hallucinations you get are based on ‘actual’ costs of what they would cost if they were real, you could get 8 probes per hallucination to trick those incoming Reapers. Dark Templars, Observers, and Carriers though were not on the list of units that could be hallucinated since the first two would be quite overpowering to use as an invisible fake scout (soo OP). Carriers too, would just have much too many hit points, as well as become quite a bit over complicated when you deal with how many interceptors they might have.

Queen Spawns 3 Mutant Larva
The mutant larva count has increased with the latest version of the Queen to encourage more use of a pretty powerful ability if used correctly. Mutant larva crawl around independently of a Hatchery and can create units at a discounted production rate. This is like a free Hatchery with each additional Queen! Along with the Queen’s ability to defend against air units early game, it shall make her quite a crucial unit in any Zerg army.

Everyone who made it out to BlizzCon or watched on TV, we definitely hope you guys enjoyed it! It is always a blast having fans and devs alike come together to celebrate the games we’ve all come to enjoy and love. As always, shoot the devs and I a w00t! if you are enjoying this Q&A batch!

—StarCraft II Q&A Batch 45—

1. Do enemy Zerg units also get a boost on your Creep? (StarCraft 2 Forums)

Yes, enemy Zerg units will still get the speed boost when on creep. Currently, the creep shares no affiliation.

2. Are there abilities that remove creep? (TheWarCenter)

The 2 ways to push that expanding creep is to kill the burrowed creep tumors, or kill those Queens building them. On another note, the creep no longer damages enemy buildings. Through testing, the ability actually affected players adversely in team games where players allied with Zerg players would end up having their units damaged by their friend’s creep. In 1vs1 matches, the usefulness of this mechanic was hardly ever used, amongst all the new cooler Zerg strategies that have spawned.

3. Does the creep speed boost apply to zerg air? (TheWarCenter)

No, they do not apply to air units or drones.

4. Won't Reapers, Marauders, Hellions, Siege Tank's splash damage, and Stimpacks be too powerful against a Zerg player? All of that seems pretty well suited to counter masses of low-hp units, like most Zerg ground units. (StarCraft Legacy)

As you know, there is still much balance to be done since we have not even entered into a beta phase yet. With that said, there are several counters still to these Terran units, but Zerg players will be forced to adapt with new units and strategies veering away from some of the original StarCraft strategies. For instance, Roaches and Lurkers are excellent counters to Hellions and Reapers. At a later tech, Infestors simply rock massed units such as Marauders with Fungal Infection, causing them to explode when they die. All the new mechanics and abilities will add many new strategies to your bag of tricks.

5. Can Allies ‘merge’ their Nydus networks? In other words, can you enter through the Nydus Warren of player A, and exit through the Nydus Worm of player B? (TheWarCenter.net)

No, allies can’t share Nydus networks between networks, but allied units can enter into another ally’s Nydus network.

6. Is the Thor still an anti-air unit? Does it fulfill this role effectively? – Thelorme (Battle.net)

Yes, it is still an anti-air unit with the longest range against air units of any unit in StarCraft II. Visually, we are moving to give the Thor anti-air missiles that will fire from his shoulders, unleashing a devastating barrage from a remarkable range.

Weekly Blue Roundup

1. Warpgate’s warp-in (Theoblivion, USWest)
Even though the Warpgate is good enough, I was wondering if the Robotics Facility and Nexus warp-in aswell.

Quote: Only Gateways can be upgraded to Warp Gates. Gosh…warped in Carriers/Void Rays over an enemy base would be OP! -Karune

2. Reapers and Marauders (Battlenuts, USEast)

Whats units are the reapers good against? Ones they totally own. Also the marauders. Is it more anti toss or anti zerg? Better as a mixed in unit or stand alone? ect
Seems like lings take out reapers well
http://www.gametrailers.com/player/41334.html
what are the large walking units in this video are the marauders?

Quote: Reapers are actually one of the best units against any light units in the game. They kill Zerglings, workers, and even Zealots pretty well with a little maneuvering. Their mines also decimate stationary defenses, as well as tech buildings. They are no doubt one of the best raiders in the game right now.

Marauders on the other hand are probably better mixed, unless you are going up against an all armored ground force. Marauders work well against both Protoss and Zerg. Early game, as mentioned above, they are great for slowing Zealots while Marines do the damage. Against Zerg, they are better suited against those pesky armored Roaches with the fast regen. -Karune

3. Colossus (Communitysc, USEast)
There have been some questions about the Colossus' utility on my website's forums. stebo88 and I have been speculating about possible uses for this 6 food monster. stebo88 used it at Blizzcon to fight some Zerglings and he had to retreat due to the Colossus' low damage (he did get to use its cliff climbing abilities though, the one positive aspect of the situation). In addition to its seeming uselessness, the Colossus costs a large amount of resources…

So I want to ask…what makes the Colossus worth its price? Are the Thermal Lances stronger than stebo thought them to be (against another class of units perhaps)?

Quote: In my opinion, the Colossus is the most effective when you have more than one. Three seems to be my optimal number, especially against Terran. Medivacs heal at a very fast rate, but only one target at a time. Against a group of Marines with a Medivac, one single Colossus would do virtually nothing, because the damage would be healed through easily. With three Colossi, the Marines would die in one sweep, negating any healing that could be done. A single Colossus is good at softening targets, but with more rapid healing from Medivacs and new units like Roaches, it may not be enough. At that point, you need enough to kill them in one sweep, and when you do have that, it will do significant damage to any army, especially with the additional range upgrade for the Colossus. -Karune

Karune, what are your thoughts on the Colossus attack mechanic? While the numbers can be adjusted in accordance to balance, there's concern that the current attack mechanic is itself a flaw in that it's too situational. Has your team considered enhancing it in any ways, or adding more control to the attack pattern is etches into the ground?

Quote: Even though the beam is currently shown visually in various ways, the damage is done to all units in that straight line at the same time instantly. That line will always be based on the position you are attacking from, so in that way there is a lot of control as how to use the Colossus.

I definitely wouldn't say the Colossus is too situational either cause this unit is quite useful in both Zerg and Terran matchups. As long as in these matchups, both players continue to adapt to counter each other's strategies, Colossi will surely be brought to the battlefield. -Karune

But what benefits do Colossi have over using units like High Templar or Archons for Zerglings and such? The only differentiating mechanic is the ability to walk up and down cliffs, which is situational in most cases because not every map will be entrenched with cliffs. It seems like Archons will generally be an all-around better unit for fighting the units that the Colossi is also good at.

Quote: It is true, they all do some form of AoE, but they are very much different from each other. Archons have a range of 2. Colossi have a range of 6, and with the upgrade that becomes 9, as well as increasing the area in which takes damage. The range of the Colossus is what makes it such a great support unit, as well as an awesome raider from cliffs. Additionally, all competitive maps will have cliffs to some degree. -Karune

4. Molecular Displ. & Seismic (Gearvosh, USWest)

So even though I went to Blizzcon, theres still 2 abilities im not sure of.
Firstly what does the Nullifiers Molecular Displacement do? I heard that it shoots a beam of energy and deals extra damage to units of the same type? Can we get more detail on this.
Secondly I keep hearing of a Seismic Thumper ability for the Nighthawk (im positive I never saw this). Supposedly the Thumper stops Zerg from burrowing. Any input?

Quote: The Molecular Disrupter is a new ability we are testing out on the Nullifier, in which the unit fires a psionic projectile which bounces between units of the same type, doing 10 damage with each hit, up to a maximum of 10 bounces. Thus, if you were to use this ability on 2 Marines (with 40 hit points each, not upgraded), both Marines would die easily. If there were 3 Marines, it would kill 1 Marine and leave the last two at 10 hp each. Currently, the ability costs 125 energy.

Stats are of course all subject to balance.

The Seismic Thumper is no longer in the multiplayer game, but was originally dropped on the battlefield, which slows all units within it's radius by 50% (including friendlies). The only way to stop it was to destroy the Seismic Thumper itself. -Karune

5. Medivac (From the Poll: What do you think about the Medivac?)

Quote: The Medivac Dropship is a unit that has already gone through quite a bit of discussion since it was introduced. Some were reluctant, many saw its huge potential on site at events and through videos.
The Medivac Dropship is a dropship that heals biological units at an incredible rate and from a range, keep it out of harm's way. This new addition has made the Terran race much more mobile than previously in the original StarCraft. These flying healers have become quite a staple in any Terran army, but we want to hear from you on what you think of it. -Karune

6. Targeting Drone (Shaolin_bboy, USEast)
And the enemy notices it without detectors? (Asides from calculating the damage taken by the units)

Quote: Even though the drone is stealthed, visually, there will be a red laser coming from the drone aimed at the target, so you will know when there is one around. -Karune

7. Stalkers (Crazyjimlizard, USWest)
When I heard they have a blink, I thought it was 30-60 sec cooldown. Even 15 sec cooldown could be abused.

My teammate and I were talking about it. Blink basically fixes a lot of the problems the old dragoons could have, and gives them some advantages. In SC1, siege tanks could beat Dragoons from a distance, but with blink, the Stalkers can close the distance and avoid more siege tank fire. In SC1, zerglings countered Stalkers, but in SC2, I think Stalkers do a better class of damage vs Zerglings. That stuff is just kids play to the sort of micro you can get out of Stalkers en mass because they're ranged. I've done my share of micro, and people hate it when you use 2 marines to gun down a zealot. Stalkers are even easier to abuse and they scale up.

Lets say you see a bunch of lings on the offensive. The most immediate thing you can do is hail an initial line of fire down. Then when the front guy loses most of his shield, blink him behind the lines. Repeat for the other front line guys. Then you're looking at a situation where you really flee the stalkers, or if you continue the attack. The Zerglings are always looking at losing a few zerglings just to begin the battle with no loss of the Stalkers because they have a community shield in effect.

Quote: Stalkers still fall to large groups of Zerglings in terms of cost, even with Blink micro. Although, with the additional micro, especially while also using terrain to your advantage, a Protoss player will definitely be able to at least fight a group of Zerglings, rather than being forced to retreat.
In the Sonkie/Yellow game 1, the Blinking micro definitely kept his Stalkers alive longer, though force firing would have ended that battle in the Protoss favor as well, since the Stalker has bonus damage towards armored units like the Roach. Zerglings are still definitely the best counter against Stalkers from the Zerg side, especially since the improved pathing system allows them to get to their ordered locations faster and are able to surround more efficiently.

The cooldown for Blink is perfect in saving Stalkers from death against Roaches which have a much lower rate of dps than Zerglings. Against Zerglings, the cooldown is not fast enough, similar to the announcement video of the Protoss race when the Stalkers were first introduced. -Karune

—End of Transmission— (Source)
phpBB: [quote="Karune in Karune Q&amp;A Batch Archive"]
StarCraft II Q&A Batch 45

Chat with Devs: After BlizzCon, it has been very exciting to see all the feedback from the fans and pro players about the latest build of StarCraft II. There was lots of noted feedback about both the Colossus and the Nydus Worms (which we are currently polling on right now in the gameplay forum: <link>). At my most recent meeting with Dustin, we decided to chat about some of the lesser focused on topics, that have undergone quite a few changes since the original StarCraft.

Hallucination
The first topic was about hallucination, a classic Protoss ability, that honestly did not get that much use in the original StarCraft. To make it more interesting, Dustin explained how the ability has been brought down in tech to the Nullifier. Additionally, hallucination could be used to create units in which the player doesn’t even have prerequisite buildings for. That in itself should be an interesting scare for opposing players, watching 3 Colossi trampling in, only to counter with Corruptors and realize that they were not real. Furthermore, even probes could be hallucinated! Since the amount of hallucinations you get are based on ‘actual’ costs of what they would cost if they were real, you could get 8 probes per hallucination to trick those incoming Reapers. Dark Templars, Observers, and Carriers though were not on the list of units that could be hallucinated since the first two would be quite overpowering to use as an invisible fake scout (soo OP). Carriers too, would just have much too many hit points, as well as become quite a bit over complicated when you deal with how many interceptors they might have.

Queen Spawns 3 Mutant Larva
The mutant larva count has increased with the latest version of the Queen to encourage more use of a pretty powerful ability if used correctly. Mutant larva crawl around independently of a Hatchery and can create units at a discounted production rate. This is like a free Hatchery with each additional Queen! Along with the Queen’s ability to defend against air units early game, it shall make her quite a crucial unit in any Zerg army.

Everyone who made it out to BlizzCon or watched on TV, we definitely hope you guys enjoyed it! It is always a blast having fans and devs alike come together to celebrate the games we’ve all come to enjoy and love. As always, shoot the devs and I a w00t! if you are enjoying this Q&A batch!

—StarCraft II Q&A Batch 45—

1. Do enemy Zerg units also get a boost on your Creep? (StarCraft 2 Forums)

Yes, enemy Zerg units will still get the speed boost when on creep. Currently, the creep shares no affiliation.

2. Are there abilities that remove creep? (TheWarCenter)

The 2 ways to push that expanding creep is to kill the burrowed creep tumors, or kill those Queens building them. On another note, the creep no longer damages enemy buildings. Through testing, the ability actually affected players adversely in team games where players allied with Zerg players would end up having their units damaged by their friend’s creep. In 1vs1 matches, the usefulness of this mechanic was hardly ever used, amongst all the new cooler Zerg strategies that have spawned.

3. Does the creep speed boost apply to zerg air? (TheWarCenter)

No, they do not apply to air units or drones.

4. Won't Reapers, Marauders, Hellions, Siege Tank's splash damage, and Stimpacks be too powerful against a Zerg player? All of that seems pretty well suited to counter masses of low-hp units, like most Zerg ground units. (StarCraft Legacy)

As you know, there is still much balance to be done since we have not even entered into a beta phase yet. With that said, there are several counters still to these Terran units, but Zerg players will be forced to adapt with new units and strategies veering away from some of the original StarCraft strategies. For instance, Roaches and Lurkers are excellent counters to Hellions and Reapers. At a later tech, Infestors simply rock massed units such as Marauders with Fungal Infection, causing them to explode when they die. All the new mechanics and abilities will add many new strategies to your bag of tricks.

5. Can Allies ‘merge’ their Nydus networks? In other words, can you enter through the Nydus Warren of player A, and exit through the Nydus Worm of player B? (TheWarCenter.net)

No, allies can’t share Nydus networks between networks, but allied units can enter into another ally’s Nydus network.

6. Is the Thor still an anti-air unit? Does it fulfill this role effectively? – Thelorme (Battle.net)

Yes, it is still an anti-air unit with the longest range against air units of any unit in StarCraft II. Visually, we are moving to give the Thor anti-air missiles that will fire from his shoulders, unleashing a devastating barrage from a remarkable range.

Weekly Blue Roundup

1. Warpgate’s warp-in (Theoblivion, USWest)
Even though the Warpgate is good enough, I was wondering if the Robotics Facility and Nexus warp-in aswell.

Quote: Only Gateways can be upgraded to Warp Gates. Gosh…warped in Carriers/Void Rays over an enemy base would be OP! -Karune

2. Reapers and Marauders (Battlenuts, USEast)

Whats units are the reapers good against? Ones they totally own. Also the marauders. Is it more anti toss or anti zerg? Better as a mixed in unit or stand alone? ect
Seems like lings take out reapers well
http://www.gametrailers.com/player/41334.html
what are the large walking units in this video are the marauders?

Quote: Reapers are actually one of the best units against any light units in the game. They kill Zerglings, workers, and even Zealots pretty well with a little maneuvering. Their mines also decimate stationary defenses, as well as tech buildings. They are no doubt one of the best raiders in the game right now.

Marauders on the other hand are probably better mixed, unless you are going up against an all armored ground force. Marauders work well against both Protoss and Zerg. Early game, as mentioned above, they are great for slowing Zealots while Marines do the damage. Against Zerg, they are better suited against those pesky armored Roaches with the fast regen. -Karune

3. Colossus (Communitysc, USEast)
There have been some questions about the Colossus' utility on my website's forums. stebo88 and I have been speculating about possible uses for this 6 food monster. stebo88 used it at Blizzcon to fight some Zerglings and he had to retreat due to the Colossus' low damage (he did get to use its cliff climbing abilities though, the one positive aspect of the situation). In addition to its seeming uselessness, the Colossus costs a large amount of resources…

So I want to ask…what makes the Colossus worth its price? Are the Thermal Lances stronger than stebo thought them to be (against another class of units perhaps)?

Quote: In my opinion, the Colossus is the most effective when you have more than one. Three seems to be my optimal number, especially against Terran. Medivacs heal at a very fast rate, but only one target at a time. Against a group of Marines with a Medivac, one single Colossus would do virtually nothing, because the damage would be healed through easily. With three Colossi, the Marines would die in one sweep, negating any healing that could be done. A single Colossus is good at softening targets, but with more rapid healing from Medivacs and new units like Roaches, it may not be enough. At that point, you need enough to kill them in one sweep, and when you do have that, it will do significant damage to any army, especially with the additional range upgrade for the Colossus. -Karune

Karune, what are your thoughts on the Colossus attack mechanic? While the numbers can be adjusted in accordance to balance, there's concern that the current attack mechanic is itself a flaw in that it's too situational. Has your team considered enhancing it in any ways, or adding more control to the attack pattern is etches into the ground?

Quote: Even though the beam is currently shown visually in various ways, the damage is done to all units in that straight line at the same time instantly. That line will always be based on the position you are attacking from, so in that way there is a lot of control as how to use the Colossus.

I definitely wouldn't say the Colossus is too situational either cause this unit is quite useful in both Zerg and Terran matchups. As long as in these matchups, both players continue to adapt to counter each other's strategies, Colossi will surely be brought to the battlefield. -Karune

But what benefits do Colossi have over using units like High Templar or Archons for Zerglings and such? The only differentiating mechanic is the ability to walk up and down cliffs, which is situational in most cases because not every map will be entrenched with cliffs. It seems like Archons will generally be an all-around better unit for fighting the units that the Colossi is also good at.

Quote: It is true, they all do some form of AoE, but they are very much different from each other. Archons have a range of 2. Colossi have a range of 6, and with the upgrade that becomes 9, as well as increasing the area in which takes damage. The range of the Colossus is what makes it such a great support unit, as well as an awesome raider from cliffs. Additionally, all competitive maps will have cliffs to some degree. -Karune

4. Molecular Displ. & Seismic (Gearvosh, USWest)

So even though I went to Blizzcon, theres still 2 abilities im not sure of.
Firstly what does the Nullifiers Molecular Displacement do? I heard that it shoots a beam of energy and deals extra damage to units of the same type? Can we get more detail on this.
Secondly I keep hearing of a Seismic Thumper ability for the Nighthawk (im positive I never saw this). Supposedly the Thumper stops Zerg from burrowing. Any input?

Quote: The Molecular Disrupter is a new ability we are testing out on the Nullifier, in which the unit fires a psionic projectile which bounces between units of the same type, doing 10 damage with each hit, up to a maximum of 10 bounces. Thus, if you were to use this ability on 2 Marines (with 40 hit points each, not upgraded), both Marines would die easily. If there were 3 Marines, it would kill 1 Marine and leave the last two at 10 hp each. Currently, the ability costs 125 energy.

Stats are of course all subject to balance.

The Seismic Thumper is no longer in the multiplayer game, but was originally dropped on the battlefield, which slows all units within it's radius by 50% (including friendlies). The only way to stop it was to destroy the Seismic Thumper itself. -Karune

5. Medivac (From the Poll: What do you think about the Medivac?)

Quote: The Medivac Dropship is a unit that has already gone through quite a bit of discussion since it was introduced. Some were reluctant, many saw its huge potential on site at events and through videos.
The Medivac Dropship is a dropship that heals biological units at an incredible rate and from a range, keep it out of harm's way. This new addition has made the Terran race much more mobile than previously in the original StarCraft. These flying healers have become quite a staple in any Terran army, but we want to hear from you on what you think of it. -Karune

6. Targeting Drone (Shaolin_bboy, USEast)
And the enemy notices it without detectors? (Asides from calculating the damage taken by the units)

Quote: Even though the drone is stealthed, visually, there will be a red laser coming from the drone aimed at the target, so you will know when there is one around. -Karune

7. Stalkers (Crazyjimlizard, USWest)
When I heard they have a blink, I thought it was 30-60 sec cooldown. Even 15 sec cooldown could be abused.

My teammate and I were talking about it. Blink basically fixes a lot of the problems the old dragoons could have, and gives them some advantages. In SC1, siege tanks could beat Dragoons from a distance, but with blink, the Stalkers can close the distance and avoid more siege tank fire. In SC1, zerglings countered Stalkers, but in SC2, I think Stalkers do a better class of damage vs Zerglings. That stuff is just kids play to the sort of micro you can get out of Stalkers en mass because they're ranged. I've done my share of micro, and people hate it when you use 2 marines to gun down a zealot. Stalkers are even easier to abuse and they scale up.

Lets say you see a bunch of lings on the offensive. The most immediate thing you can do is hail an initial line of fire down. Then when the front guy loses most of his shield, blink him behind the lines. Repeat for the other front line guys. Then you're looking at a situation where you really flee the stalkers, or if you continue the attack. The Zerglings are always looking at losing a few zerglings just to begin the battle with no loss of the Stalkers because they have a community shield in effect.

Quote: Stalkers still fall to large groups of Zerglings in terms of cost, even with Blink micro. Although, with the additional micro, especially while also using terrain to your advantage, a Protoss player will definitely be able to at least fight a group of Zerglings, rather than being forced to retreat.
In the Sonkie/Yellow game 1, the Blinking micro definitely kept his Stalkers alive longer, though force firing would have ended that battle in the Protoss favor as well, since the Stalker has bonus damage towards armored units like the Roach. Zerglings are still definitely the best counter against Stalkers from the Zerg side, especially since the improved pathing system allows them to get to their ordered locations faster and are able to surround more efficiently.

The cooldown for Blink is perfect in saving Stalkers from death against Roaches which have a much lower rate of dps than Zerglings. Against Zerglings, the cooldown is not fast enough, similar to the announcement video of the Protoss race when the Stalkers were first introduced. -Karune

—End of Transmission— (Source)

vBulletin: [quote=Karune in Karune Q&amp;A Batch Archive]
StarCraft II Q&A Batch 45

Chat with Devs: After BlizzCon, it has been very exciting to see all the feedback from the fans and pro players about the latest build of StarCraft II. There was lots of noted feedback about both the Colossus and the Nydus Worms (which we are currently polling on right now in the gameplay forum: <link>). At my most recent meeting with Dustin, we decided to chat about some of the lesser focused on topics, that have undergone quite a few changes since the original StarCraft.

Hallucination
The first topic was about hallucination, a classic Protoss ability, that honestly did not get that much use in the original StarCraft. To make it more interesting, Dustin explained how the ability has been brought down in tech to the Nullifier. Additionally, hallucination could be used to create units in which the player doesn’t even have prerequisite buildings for. That in itself should be an interesting scare for opposing players, watching 3 Colossi trampling in, only to counter with Corruptors and realize that they were not real. Furthermore, even probes could be hallucinated! Since the amount of hallucinations you get are based on ‘actual’ costs of what they would cost if they were real, you could get 8 probes per hallucination to trick those incoming Reapers. Dark Templars, Observers, and Carriers though were not on the list of units that could be hallucinated since the first two would be quite overpowering to use as an invisible fake scout (soo OP). Carriers too, would just have much too many hit points, as well as become quite a bit over complicated when you deal with how many interceptors they might have.

Queen Spawns 3 Mutant Larva
The mutant larva count has increased with the latest version of the Queen to encourage more use of a pretty powerful ability if used correctly. Mutant larva crawl around independently of a Hatchery and can create units at a discounted production rate. This is like a free Hatchery with each additional Queen! Along with the Queen’s ability to defend against air units early game, it shall make her quite a crucial unit in any Zerg army.

Everyone who made it out to BlizzCon or watched on TV, we definitely hope you guys enjoyed it! It is always a blast having fans and devs alike come together to celebrate the games we’ve all come to enjoy and love. As always, shoot the devs and I a w00t! if you are enjoying this Q&A batch!

—StarCraft II Q&A Batch 45—

1. Do enemy Zerg units also get a boost on your Creep? (StarCraft 2 Forums)

Yes, enemy Zerg units will still get the speed boost when on creep. Currently, the creep shares no affiliation.

2. Are there abilities that remove creep? (TheWarCenter)

The 2 ways to push that expanding creep is to kill the burrowed creep tumors, or kill those Queens building them. On another note, the creep no longer damages enemy buildings. Through testing, the ability actually affected players adversely in team games where players allied with Zerg players would end up having their units damaged by their friend’s creep. In 1vs1 matches, the usefulness of this mechanic was hardly ever used, amongst all the new cooler Zerg strategies that have spawned.

3. Does the creep speed boost apply to zerg air? (TheWarCenter)

No, they do not apply to air units or drones.

4. Won't Reapers, Marauders, Hellions, Siege Tank's splash damage, and Stimpacks be too powerful against a Zerg player? All of that seems pretty well suited to counter masses of low-hp units, like most Zerg ground units. (StarCraft Legacy)

As you know, there is still much balance to be done since we have not even entered into a beta phase yet. With that said, there are several counters still to these Terran units, but Zerg players will be forced to adapt with new units and strategies veering away from some of the original StarCraft strategies. For instance, Roaches and Lurkers are excellent counters to Hellions and Reapers. At a later tech, Infestors simply rock massed units such as Marauders with Fungal Infection, causing them to explode when they die. All the new mechanics and abilities will add many new strategies to your bag of tricks.

5. Can Allies ‘merge’ their Nydus networks? In other words, can you enter through the Nydus Warren of player A, and exit through the Nydus Worm of player B? (TheWarCenter.net)

No, allies can’t share Nydus networks between networks, but allied units can enter into another ally’s Nydus network.

6. Is the Thor still an anti-air unit? Does it fulfill this role effectively? – Thelorme (Battle.net)

Yes, it is still an anti-air unit with the longest range against air units of any unit in StarCraft II. Visually, we are moving to give the Thor anti-air missiles that will fire from his shoulders, unleashing a devastating barrage from a remarkable range.

Weekly Blue Roundup

1. Warpgate’s warp-in (Theoblivion, USWest)
Even though the Warpgate is good enough, I was wondering if the Robotics Facility and Nexus warp-in aswell.

Quote: Only Gateways can be upgraded to Warp Gates. Gosh…warped in Carriers/Void Rays over an enemy base would be OP! -Karune

2. Reapers and Marauders (Battlenuts, USEast)

Whats units are the reapers good against? Ones they totally own. Also the marauders. Is it more anti toss or anti zerg? Better as a mixed in unit or stand alone? ect
Seems like lings take out reapers well
http://www.gametrailers.com/player/41334.html
what are the large walking units in this video are the marauders?

Quote: Reapers are actually one of the best units against any light units in the game. They kill Zerglings, workers, and even Zealots pretty well with a little maneuvering. Their mines also decimate stationary defenses, as well as tech buildings. They are no doubt one of the best raiders in the game right now.

Marauders on the other hand are probably better mixed, unless you are going up against an all armored ground force. Marauders work well against both Protoss and Zerg. Early game, as mentioned above, they are great for slowing Zealots while Marines do the damage. Against Zerg, they are better suited against those pesky armored Roaches with the fast regen. -Karune

3. Colossus (Communitysc, USEast)
There have been some questions about the Colossus' utility on my website's forums. stebo88 and I have been speculating about possible uses for this 6 food monster. stebo88 used it at Blizzcon to fight some Zerglings and he had to retreat due to the Colossus' low damage (he did get to use its cliff climbing abilities though, the one positive aspect of the situation). In addition to its seeming uselessness, the Colossus costs a large amount of resources…

So I want to ask…what makes the Colossus worth its price? Are the Thermal Lances stronger than stebo thought them to be (against another class of units perhaps)?

Quote: In my opinion, the Colossus is the most effective when you have more than one. Three seems to be my optimal number, especially against Terran. Medivacs heal at a very fast rate, but only one target at a time. Against a group of Marines with a Medivac, one single Colossus would do virtually nothing, because the damage would be healed through easily. With three Colossi, the Marines would die in one sweep, negating any healing that could be done. A single Colossus is good at softening targets, but with more rapid healing from Medivacs and new units like Roaches, it may not be enough. At that point, you need enough to kill them in one sweep, and when you do have that, it will do significant damage to any army, especially with the additional range upgrade for the Colossus. -Karune

Karune, what are your thoughts on the Colossus attack mechanic? While the numbers can be adjusted in accordance to balance, there's concern that the current attack mechanic is itself a flaw in that it's too situational. Has your team considered enhancing it in any ways, or adding more control to the attack pattern is etches into the ground?

Quote: Even though the beam is currently shown visually in various ways, the damage is done to all units in that straight line at the same time instantly. That line will always be based on the position you are attacking from, so in that way there is a lot of control as how to use the Colossus.

I definitely wouldn't say the Colossus is too situational either cause this unit is quite useful in both Zerg and Terran matchups. As long as in these matchups, both players continue to adapt to counter each other's strategies, Colossi will surely be brought to the battlefield. -Karune

But what benefits do Colossi have over using units like High Templar or Archons for Zerglings and such? The only differentiating mechanic is the ability to walk up and down cliffs, which is situational in most cases because not every map will be entrenched with cliffs. It seems like Archons will generally be an all-around better unit for fighting the units that the Colossi is also good at.

Quote: It is true, they all do some form of AoE, but they are very much different from each other. Archons have a range of 2. Colossi have a range of 6, and with the upgrade that becomes 9, as well as increasing the area in which takes damage. The range of the Colossus is what makes it such a great support unit, as well as an awesome raider from cliffs. Additionally, all competitive maps will have cliffs to some degree. -Karune

4. Molecular Displ. & Seismic (Gearvosh, USWest)

So even though I went to Blizzcon, theres still 2 abilities im not sure of.
Firstly what does the Nullifiers Molecular Displacement do? I heard that it shoots a beam of energy and deals extra damage to units of the same type? Can we get more detail on this.
Secondly I keep hearing of a Seismic Thumper ability for the Nighthawk (im positive I never saw this). Supposedly the Thumper stops Zerg from burrowing. Any input?

Quote: The Molecular Disrupter is a new ability we are testing out on the Nullifier, in which the unit fires a psionic projectile which bounces between units of the same type, doing 10 damage with each hit, up to a maximum of 10 bounces. Thus, if you were to use this ability on 2 Marines (with 40 hit points each, not upgraded), both Marines would die easily. If there were 3 Marines, it would kill 1 Marine and leave the last two at 10 hp each. Currently, the ability costs 125 energy.

Stats are of course all subject to balance.

The Seismic Thumper is no longer in the multiplayer game, but was originally dropped on the battlefield, which slows all units within it's radius by 50% (including friendlies). The only way to stop it was to destroy the Seismic Thumper itself. -Karune

5. Medivac (From the Poll: What do you think about the Medivac?)

Quote: The Medivac Dropship is a unit that has already gone through quite a bit of discussion since it was introduced. Some were reluctant, many saw its huge potential on site at events and through videos.
The Medivac Dropship is a dropship that heals biological units at an incredible rate and from a range, keep it out of harm's way. This new addition has made the Terran race much more mobile than previously in the original StarCraft. These flying healers have become quite a staple in any Terran army, but we want to hear from you on what you think of it. -Karune

6. Targeting Drone (Shaolin_bboy, USEast)
And the enemy notices it without detectors? (Asides from calculating the damage taken by the units)

Quote: Even though the drone is stealthed, visually, there will be a red laser coming from the drone aimed at the target, so you will know when there is one around. -Karune

7. Stalkers (Crazyjimlizard, USWest)
When I heard they have a blink, I thought it was 30-60 sec cooldown. Even 15 sec cooldown could be abused.

My teammate and I were talking about it. Blink basically fixes a lot of the problems the old dragoons could have, and gives them some advantages. In SC1, siege tanks could beat Dragoons from a distance, but with blink, the Stalkers can close the distance and avoid more siege tank fire. In SC1, zerglings countered Stalkers, but in SC2, I think Stalkers do a better class of damage vs Zerglings. That stuff is just kids play to the sort of micro you can get out of Stalkers en mass because they're ranged. I've done my share of micro, and people hate it when you use 2 marines to gun down a zealot. Stalkers are even easier to abuse and they scale up.

Lets say you see a bunch of lings on the offensive. The most immediate thing you can do is hail an initial line of fire down. Then when the front guy loses most of his shield, blink him behind the lines. Repeat for the other front line guys. Then you're looking at a situation where you really flee the stalkers, or if you continue the attack. The Zerglings are always looking at losing a few zerglings just to begin the battle with no loss of the Stalkers because they have a community shield in effect.

Quote: Stalkers still fall to large groups of Zerglings in terms of cost, even with Blink micro. Although, with the additional micro, especially while also using terrain to your advantage, a Protoss player will definitely be able to at least fight a group of Zerglings, rather than being forced to retreat.
In the Sonkie/Yellow game 1, the Blinking micro definitely kept his Stalkers alive longer, though force firing would have ended that battle in the Protoss favor as well, since the Stalker has bonus damage towards armored units like the Roach. Zerglings are still definitely the best counter against Stalkers from the Zerg side, especially since the improved pathing system allows them to get to their ordered locations faster and are able to surround more efficiently.

The cooldown for Blink is perfect in saving Stalkers from death against Roaches which have a much lower rate of dps than Zerglings. Against Zerglings, the cooldown is not fast enough, similar to the announcement video of the Protoss race when the Stalkers were first introduced. -Karune

—End of Transmission— (Source)
phpBB: [quote="Karune in Karune Q&amp;A Batch Archive"]
StarCraft II Q&A Batch 45

Chat with Devs: After BlizzCon, it has been very exciting to see all the feedback from the fans and pro players about the latest build of StarCraft II. There was lots of noted feedback about both the Colossus and the Nydus Worms (which we are currently polling on right now in the gameplay forum: <link>). At my most recent meeting with Dustin, we decided to chat about some of the lesser focused on topics, that have undergone quite a few changes since the original StarCraft.

Hallucination
The first topic was about hallucination, a classic Protoss ability, that honestly did not get that much use in the original StarCraft. To make it more interesting, Dustin explained how the ability has been brought down in tech to the Nullifier. Additionally, hallucination could be used to create units in which the player doesn’t even have prerequisite buildings for. That in itself should be an interesting scare for opposing players, watching 3 Colossi trampling in, only to counter with Corruptors and realize that they were not real. Furthermore, even probes could be hallucinated! Since the amount of hallucinations you get are based on ‘actual’ costs of what they would cost if they were real, you could get 8 probes per hallucination to trick those incoming Reapers. Dark Templars, Observers, and Carriers though were not on the list of units that could be hallucinated since the first two would be quite overpowering to use as an invisible fake scout (soo OP). Carriers too, would just have much too many hit points, as well as become quite a bit over complicated when you deal with how many interceptors they might have.

Queen Spawns 3 Mutant Larva
The mutant larva count has increased with the latest version of the Queen to encourage more use of a pretty powerful ability if used correctly. Mutant larva crawl around independently of a Hatchery and can create units at a discounted production rate. This is like a free Hatchery with each additional Queen! Along with the Queen’s ability to defend against air units early game, it shall make her quite a crucial unit in any Zerg army.

Everyone who made it out to BlizzCon or watched on TV, we definitely hope you guys enjoyed it! It is always a blast having fans and devs alike come together to celebrate the games we’ve all come to enjoy and love. As always, shoot the devs and I a w00t! if you are enjoying this Q&A batch!

—StarCraft II Q&A Batch 45—

1. Do enemy Zerg units also get a boost on your Creep? (StarCraft 2 Forums)

Yes, enemy Zerg units will still get the speed boost when on creep. Currently, the creep shares no affiliation.

2. Are there abilities that remove creep? (TheWarCenter)

The 2 ways to push that expanding creep is to kill the burrowed creep tumors, or kill those Queens building them. On another note, the creep no longer damages enemy buildings. Through testing, the ability actually affected players adversely in team games where players allied with Zerg players would end up having their units damaged by their friend’s creep. In 1vs1 matches, the usefulness of this mechanic was hardly ever used, amongst all the new cooler Zerg strategies that have spawned.

3. Does the creep speed boost apply to zerg air? (TheWarCenter)

No, they do not apply to air units or drones.

4. Won't Reapers, Marauders, Hellions, Siege Tank's splash damage, and Stimpacks be too powerful against a Zerg player? All of that seems pretty well suited to counter masses of low-hp units, like most Zerg ground units. (StarCraft Legacy)

As you know, there is still much balance to be done since we have not even entered into a beta phase yet. With that said, there are several counters still to these Terran units, but Zerg players will be forced to adapt with new units and strategies veering away from some of the original StarCraft strategies. For instance, Roaches and Lurkers are excellent counters to Hellions and Reapers. At a later tech, Infestors simply rock massed units such as Marauders with Fungal Infection, causing them to explode when they die. All the new mechanics and abilities will add many new strategies to your bag of tricks.

5. Can Allies ‘merge’ their Nydus networks? In other words, can you enter through the Nydus Warren of player A, and exit through the Nydus Worm of player B? (TheWarCenter.net)

No, allies can’t share Nydus networks between networks, but allied units can enter into another ally’s Nydus network.

6. Is the Thor still an anti-air unit? Does it fulfill this role effectively? – Thelorme (Battle.net)

Yes, it is still an anti-air unit with the longest range against air units of any unit in StarCraft II. Visually, we are moving to give the Thor anti-air missiles that will fire from his shoulders, unleashing a devastating barrage from a remarkable range.

Weekly Blue Roundup

1. Warpgate’s warp-in (Theoblivion, USWest)
Even though the Warpgate is good enough, I was wondering if the Robotics Facility and Nexus warp-in aswell.

Quote: Only Gateways can be upgraded to Warp Gates. Gosh…warped in Carriers/Void Rays over an enemy base would be OP! -Karune

2. Reapers and Marauders (Battlenuts, USEast)

Whats units are the reapers good against? Ones they totally own. Also the marauders. Is it more anti toss or anti zerg? Better as a mixed in unit or stand alone? ect
Seems like lings take out reapers well
http://www.gametrailers.com/player/41334.html
what are the large walking units in this video are the marauders?

Quote: Reapers are actually one of the best units against any light units in the game. They kill Zerglings, workers, and even Zealots pretty well with a little maneuvering. Their mines also decimate stationary defenses, as well as tech buildings. They are no doubt one of the best raiders in the game right now.

Marauders on the other hand are probably better mixed, unless you are going up against an all armored ground force. Marauders work well against both Protoss and Zerg. Early game, as mentioned above, they are great for slowing Zealots while Marines do the damage. Against Zerg, they are better suited against those pesky armored Roaches with the fast regen. -Karune

3. Colossus (Communitysc, USEast)
There have been some questions about the Colossus' utility on my website's forums. stebo88 and I have been speculating about possible uses for this 6 food monster. stebo88 used it at Blizzcon to fight some Zerglings and he had to retreat due to the Colossus' low damage (he did get to use its cliff climbing abilities though, the one positive aspect of the situation). In addition to its seeming uselessness, the Colossus costs a large amount of resources…

So I want to ask…what makes the Colossus worth its price? Are the Thermal Lances stronger than stebo thought them to be (against another class of units perhaps)?

Quote: In my opinion, the Colossus is the most effective when you have more than one. Three seems to be my optimal number, especially against Terran. Medivacs heal at a very fast rate, but only one target at a time. Against a group of Marines with a Medivac, one single Colossus would do virtually nothing, because the damage would be healed through easily. With three Colossi, the Marines would die in one sweep, negating any healing that could be done. A single Colossus is good at softening targets, but with more rapid healing from Medivacs and new units like Roaches, it may not be enough. At that point, you need enough to kill them in one sweep, and when you do have that, it will do significant damage to any army, especially with the additional range upgrade for the Colossus. -Karune

Karune, what are your thoughts on the Colossus attack mechanic? While the numbers can be adjusted in accordance to balance, there's concern that the current attack mechanic is itself a flaw in that it's too situational. Has your team considered enhancing it in any ways, or adding more control to the attack pattern is etches into the ground?

Quote: Even though the beam is currently shown visually in various ways, the damage is done to all units in that straight line at the same time instantly. That line will always be based on the position you are attacking from, so in that way there is a lot of control as how to use the Colossus.

I definitely wouldn't say the Colossus is too situational either cause this unit is quite useful in both Zerg and Terran matchups. As long as in these matchups, both players continue to adapt to counter each other's strategies, Colossi will surely be brought to the battlefield. -Karune

But what benefits do Colossi have over using units like High Templar or Archons for Zerglings and such? The only differentiating mechanic is the ability to walk up and down cliffs, which is situational in most cases because not every map will be entrenched with cliffs. It seems like Archons will generally be an all-around better unit for fighting the units that the Colossi is also good at.

Quote: It is true, they all do some form of AoE, but they are very much different from each other. Archons have a range of 2. Colossi have a range of 6, and with the upgrade that becomes 9, as well as increasing the area in which takes damage. The range of the Colossus is what makes it such a great support unit, as well as an awesome raider from cliffs. Additionally, all competitive maps will have cliffs to some degree. -Karune

4. Molecular Displ. & Seismic (Gearvosh, USWest)

So even though I went to Blizzcon, theres still 2 abilities im not sure of.
Firstly what does the Nullifiers Molecular Displacement do? I heard that it shoots a beam of energy and deals extra damage to units of the same type? Can we get more detail on this.
Secondly I keep hearing of a Seismic Thumper ability for the Nighthawk (im positive I never saw this). Supposedly the Thumper stops Zerg from burrowing. Any input?

Quote: The Molecular Disrupter is a new ability we are testing out on the Nullifier, in which the unit fires a psionic projectile which bounces between units of the same type, doing 10 damage with each hit, up to a maximum of 10 bounces. Thus, if you were to use this ability on 2 Marines (with 40 hit points each, not upgraded), both Marines would die easily. If there were 3 Marines, it would kill 1 Marine and leave the last two at 10 hp each. Currently, the ability costs 125 energy.

Stats are of course all subject to balance.

The Seismic Thumper is no longer in the multiplayer game, but was originally dropped on the battlefield, which slows all units within it's radius by 50% (including friendlies). The only way to stop it was to destroy the Seismic Thumper itself. -Karune

5. Medivac (From the Poll: What do you think about the Medivac?)

Quote: The Medivac Dropship is a unit that has already gone through quite a bit of discussion since it was introduced. Some were reluctant, many saw its huge potential on site at events and through videos.
The Medivac Dropship is a dropship that heals biological units at an incredible rate and from a range, keep it out of harm's way. This new addition has made the Terran race much more mobile than previously in the original StarCraft. These flying healers have become quite a staple in any Terran army, but we want to hear from you on what you think of it. -Karune

6. Targeting Drone (Shaolin_bboy, USEast)
And the enemy notices it without detectors? (Asides from calculating the damage taken by the units)

Quote: Even though the drone is stealthed, visually, there will be a red laser coming from the drone aimed at the target, so you will know when there is one around. -Karune

7. Stalkers (Crazyjimlizard, USWest)
When I heard they have a blink, I thought it was 30-60 sec cooldown. Even 15 sec cooldown could be abused.

My teammate and I were talking about it. Blink basically fixes a lot of the problems the old dragoons could have, and gives them some advantages. In SC1, siege tanks could beat Dragoons from a distance, but with blink, the Stalkers can close the distance and avoid more siege tank fire. In SC1, zerglings countered Stalkers, but in SC2, I think Stalkers do a better class of damage vs Zerglings. That stuff is just kids play to the sort of micro you can get out of Stalkers en mass because they're ranged. I've done my share of micro, and people hate it when you use 2 marines to gun down a zealot. Stalkers are even easier to abuse and they scale up.

Lets say you see a bunch of lings on the offensive. The most immediate thing you can do is hail an initial line of fire down. Then when the front guy loses most of his shield, blink him behind the lines. Repeat for the other front line guys. Then you're looking at a situation where you really flee the stalkers, or if you continue the attack. The Zerglings are always looking at losing a few zerglings just to begin the battle with no loss of the Stalkers because they have a community shield in effect.

Quote: Stalkers still fall to large groups of Zerglings in terms of cost, even with Blink micro. Although, with the additional micro, especially while also using terrain to your advantage, a Protoss player will definitely be able to at least fight a group of Zerglings, rather than being forced to retreat.
In the Sonkie/Yellow game 1, the Blinking micro definitely kept his Stalkers alive longer, though force firing would have ended that battle in the Protoss favor as well, since the Stalker has bonus damage towards armored units like the Roach. Zerglings are still definitely the best counter against Stalkers from the Zerg side, especially since the improved pathing system allows them to get to their ordered locations faster and are able to surround more efficiently.

The cooldown for Blink is perfect in saving Stalkers from death against Roaches which have a much lower rate of dps than Zerglings. Against Zerglings, the cooldown is not fast enough, similar to the announcement video of the Protoss race when the Stalkers were first introduced. -Karune

—End of Transmission— (Source)

ANAPlastics Inc. Prosthetic Nose Products

Despite the name, a Rhinoplasty has nothing at all to do with wildlife. It is the surgical procedure that enhances, repairs or otherwise changes a person’s nose. Often called a “nose job” and often completely unnecessary. It is an elective surgery and was developed fit a prosthetic nose to people who had theirs damaged through disease or accident.

As the nose is so prominent on a face, it plays no small part in how we feel about ourselves. If the nose becomes damaged, broken, or diseased it can often be left disfigured. This can have a devastating effect on the self confidence of the person, and Rhinoplasty was developed to help them. It was later adopted by cosmetic surgeons who perform it on way too many Hollywood stars.

You will often only hear about this procedure if you need one yourself. Your physician would probably refer you for a consultation with a specialist who may recommend one if it’s absolutely necessary.

During this consultation you will discuss the pro’s and con’s of the procedure, what it entails and what you can expect from it. This is your chance to ask about risks, expectations and offer examples of the end result you would like. The surgeon can then offer opinion and a realistic expectation of the end result.

If you decide to go with the procedure, you will have many photographs and measurements taken to check the size and fit of your new nose. Some facilities offer 3D modeling which will offer a better idea of what to expect.

Another phase of consultation begins where your medical history is studied and any medications you may be on are analyzed in case they have side effects that might influence the surgery. If all is well, a date will be scheduled and you will be asked to stop medications until that time.

Rhinoplasty is an outpatient operation, so you can come in to the hospital in the morning and will be home in time for dinner. You will be sedated during the procedure to ensure a pain free experience. So you will need to make sure someone can stay with you for a while once you get home.

As with any kind of medical procedure, there may be unforeseen complications afterwards. It is essential that you exercise excellent hygiene, sleep with an elevated head and try not to blow your nose for a week or two. You’re going to be bruised for a while, especially if there had to be reshaping and it will hurt. Your surgeon will have proscribed some pain killers for you, take them if you want, they are designed to help you cope with things afterwards.

The best advice is to leave your new nose alone for as long as possible. Avoid things like swimming, weight lifting and wearing glasses for at least a week, preferably more, after the operation.

Rhinoplasty has something of a celebrity image, but it is much more than that. It is designed to give people their life, and dignity back after they have suffered trauma of some kind. Not so they can look better for the camera.

Bloomberg Buys Energy News Publisher | paidContent

A week after closing its purchase of BusinessWeek, it has bought New Energy Finance, a UK-based publisher of news covering the carbon and clean power markets. Terms were not disclosed. Peter Grauer, Bloomberg's chairman, recently hinted …

Coldplay LP5 News – Stereogum

Grab your Revolutionary War garb, Coldplay's “holed up in a dilapidated north London church” working on a new album for release next year. Brian Eno's back, but to avoid being a “huge stadium act” (?), they're going in “a stripped-down, …

Splinter Cell: Conviction demo in Jan News | Xbox 360 | Eurogamer

Read our Splinter Cell: Conviction demo in Jan News for Xbox 360.

Malgré son nom, une rhinoplastie n'a rien à voir avec la faune. C'est la procédure chirurgicale qui renforce, les réparations ou modifications autrement nez d'une personne. Souvent appelé un job "nez" et souvent complètement inutile. Il s'agit d'une intervention chirurgicale et a été développé un nez ajustement de prothèses pour les personnes qui avaient leur endommagés par une maladie ou accident.As le nez est tellement en relief sur une face, il joue une part non négligeable dans la façon dont nous pensons de nous-mêmes. Si le nez est endommagé, cassé, ou malades et il peut souvent être laissée défiguré. Cela peut avoir un effet dévastateur sur la confiance en soi de la personne, et rhinoplastie a été développé pour les aider. Il a ensuite été adoptée par des chirurgiens esthétiques qui l'accomplissent sur le chemin de stars d'Hollywood trop. Vous aurez souvent entendu parler que cette procédure si vous en avez besoin vous-même. Votre médecin serait sans doute vous diriger pour une consultation avec un spécialiste qui mai en recommander un, si c'est absolument nécessaire.

I'm addicted to TinyChat

Posted in Tech on December 8th, 2009 by admin – Be the first to comment

TinyChat Takes on Stickam and Ustream With New Service and API

Written by Frederic Lardinois / November 16, 2009 12:22 PM

tinychat_logo_may09.png

Over the last few months, TinyChat has established itself as a highly popular video chat service. Today, the company launched a new product, TinyChat.tv, which competes directly with established companies like Ustream and Stickam. Signing up and getting started with TinyChat.tv only takes a minute. Users can customize their video chat rooms with different themes, background images and colors. The old TinyChat.com, which doesn’t require signups, will continue to work, though users will get access to more features on TinyChat.tv.

Features

TinyChat.tv’s interface will feel very familiar if you used the regular TinyChat before.

Room owners can customize the look and feel of their rooms and decide if they want to force users to sign in with their Twitter or Facebook accounts. One feature we really liked on TinyChat was that users could type a random URL (tinychat.com/12345) and the service would automatically create a room with this URL. This feature hasn’t been enabled on TinyChat.tv yet, but TinyChat’s co-founder Dan Blake tells us that it will come back soon.

For $9.95 per month, users can also buy a pro membership that allows them to set passwords for rooms and stream higher quality video.

tinychattv_room.jpg

For Developers: Free Streaming with TinyChat API

For developers, TinyChat now offers a comprehensive free application programming interface (API) that makes it easy for developers to create their own Ustream clones. Indeed, TinyChat.tv itself was built on top of this API. Earlier today, Dan Blake told us that TinyChat will not charge developers for bandwidth. Stickam currently charges $0.45 per gigabyte for its streamAPI white label service.

Overall, this is a nice upgrade to the regular TinyChat experience. The old TinyChat, where users don’t need to sign up will continue to operate. The big development is the API, however, and we are looking forward to seeing what developers will do with it.

Tinychat ist ein Startup das es ermöglicht innerhalb von wenigen Sekunden einen Chat mit Videofunktion zu öffnen. Dadurch können unter anderem Diskussionen die auf Twitter entstanden sind ausführlich bei Tinychat diskutiert werden, jetzt erweitert Tinychat sein Angebot und startet eine Live Video Streaming Portal.

Auf der Webseite Tinychat.tv kann man ab sofort einen eigenen Kanal eröffnen, dieses System funktioniert wie die erfolgreiche Dienste Ustream und Stickam. Entstanden ist die Plattform auf der Basis der Tinychat API – welche Funktionen die neue Plattform von Tinychat dem Benutzer bietet erfährt man auf der Webseite unter tinychat.tv.

Posted by Howard, Ignition Officer

With Tinychat.tv recently entering the live video streaming space, I thought it would be a great time to chime in with some thoughts on Tinychat.com and how it can be leveraged effectively to connect with students. We’ve been testing Tinychat for a while with clients and believe it can be a great tool to build relationship with prospective students.

Tinychat is an extremely simple video chat platform that allows up to 400 people to chat and 12 people to broadcast audio and video at once. The part that makes it truly “simple” is the login process. Users do not need to sign up for an account and can simply enter with a nickname or login with Twitter or Facebook Connect.

(Tinychat interface – Recent chat with some teammates from summer trip)

After Tinychat’s relaunch in May 2009, TinyChat has seen steady growth and has begun edging out Tokbox in unique traffic. Tinychat has been beating out Tokbox for one reason: the ease of use.

Now onto the fun part, how Tinychat can be used to reach students on the web. One way is to use student bloggers (or just students) and host a student panel through Tinychat. All they would need to do is login from their respective rooms and broadcast! A quick fan page post letting fans know it is going on can drive traffic to the session. The chat will be very organic compared to a regular, scheduled chat. The “impromptu” chats should prove to still be successful, as we’ve seen Facebook Fan Pages drive traffic well in the past. With Tinychat premium you can control who broadcasts, so that only your bloggers can broadcast while prospective students ask questions via text in chat. Another way is to have an admissions counselor do the exact same thing. Imagine being a prospective student with a question and having an e-mail back that says, “Do you just want to video chat? Talk with my at tinychat.com/(name).” Not only is it an opportunity to build relationship, but it gives a great human side to an admissions process that can seem very hostile to prospective students.
Another great perk of using Tinychat is that the users pretty much spread the word for you. When prospective students logon using Facebook Connect (as many do), Tinychat will publish to their Live Feed that they are currently chatting at X room. It looks like this:

Hope these ideas have helped start a good conversation on how Tinychat can be leveraged to connect with students; these are only the start of great ways Tinychat can be used. What do you think? Do you have any other ideas?

Notes:

Premium Membership details (may not be available with recent update):

Tinychat occasionally has audio problems and at times users have trouble getting their wecams connected. Make sure to plan ahead! If you have problems, Tinychat has great customer service:


Is this how you're supposed to treat clients?

Posted in Tech on December 8th, 2009 by admin – Be the first to comment

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Yahoo! Introduces Ad Interest Manager

Provides Consumers with Greater Transparency and Control over Their
Online Advertising Experience

WASHINGTON, Dec 07, 2009 (BUSINESS WIRE) — Today Yahoo! Inc. (NASDAQ:YHOO) released a beta version of a new
consumer tool called Ad Interest Manager, which takes transparency in
online advertising to a new level for building user trust. Ad Interest
Manager http://privacy.yahoo.com/aim
is a central place where Yahoo! visitors can see a concise summary of
their online activity and make easy, constructive choices about their
exposure to interest-based advertising served from the Yahoo! Ad Network.

“Ads tailored to users' interests make online experiences more
compelling and user-focused, and the new tool Yahoo! is launching today
will provide transparency into how Yahoo!'s interest-based advertising
works,” said Yahoo! Vice President of Policy and Head of Privacy, Anne
Toth. “Yahoo! is committed to providing consumers with increased
transparency and control when they are online. Ad Interest Manager will
show users what interests we think they have, and also let them edit and
change those interests to reflect the most up-to-date information.” Anne
Toth also pointed out: “Importantly, users who don't want interest-based
ads can turn them off completely.”

Yahoo!'s new Ad Interest Manager tool:

  • Provides a central point where Yahoo! visitors can assert even greater
    control over their online experience.
  • Gives visitors an unparalleled view into the information used to
    deliver interest-based advertising.
  • Shows the visitor both Yahoo!'s educated guesses about their interests
    and a summary of observations, along with other information they have
    provided.
  • Provides a list of specific interest categories that Yahoo! has placed
    a user into and lets people turn those categories off.
  • Allows people who don't want to see interest-based ads to turn them
    off entirely.

“Yahoo! has long provided its users with products and services for free,
thanks to a business model based almost entirely on advertising, and
we've found that consumers are more likely to click on advertising that
speaks directly to them and their interests,” said Yahoo! Vice President
and General Manager of Display Advertising, David Zinman. “With the
introduction of Ad Interest Manager, users can not only get a better
understanding of how the process works, but they can also communicate
better with Yahoo! and our advertisers about what most interests them.”

Yahoo!'s Ad Interest Manager is currently available in beta in the U.S.
and will soon be made available to UK and European users. Planned future
enhancements to the Ad Interest Manager will also let users add
categories of interest that Yahoo! may have missed.

To see what the new Ad Interest Manager looks like and how it works,
please visit http://privacy.yahoo.com/aim.

Yahoo! was one of the first companies to implement a layered privacy
center http://info.yahoo.com/privacy/us/yahoo/details.html
model more than eight years ago, which provides people with a central
place to understand and control their privacy online, as well as their
options when it comes to the use of personal data. This information is
coupled with our industry-leading data-retention policy http://ycorpblog.com/2008/12/17/your-data-goes-incognito/,
which anonymizes most Web log data within 90 days. The policy also
strives to ensure that Yahoo! retains data only long enough to serve the
business and create the highest-quality user experiences, while
simultaneously maintaining the ability to fight fraud, secure systems,
and meet legal obligations.

About Yahoo!

Yahoo! attracts hundreds of millions of users every month through its
innovative technology and engaging content and services, making it one
of the most trafficked Internet destinations and a world-class online
media company. Yahoo!'s vision is to be the center of people's online
lives by delivering personally relevant, meaningful Internet
experiences. Yahoo! is headquartered in Sunnyvale, California. For more
information, visit http://pressroom.yahoo.com
or the company's blog, Yodel Anecdotal http://yodel.yahoo.com.

Yahoo! is the trademark and/or registered trademark of Yahoo! Inc.

All other names are trademarks and/or registered trademarks of their
respective owners.

SOURCE: Yahoo! Inc.

Yahoo! Corporate Communications
Nina Blackwell, 408-349-3341
nblackwell@yahoo-inc.com
Amber Allman, 202-777-1053
aallman@yahoo-inc.com

Copyright Business Wire 2009

Close window | Back to top

Print page |
Email page

| Download PDF

|

Add to briefcase

« Previous Release | Next Release »



Yahoo! Introduces Ad Interest Manager

Provides Consumers with Greater Transparency and Control over Their
Online Advertising Experience

WASHINGTON, Dec 07, 2009 (BUSINESS WIRE) — Today Yahoo! Inc. (NASDAQ:YHOO) released a beta version of a new
consumer tool called Ad Interest Manager, which takes transparency in
online advertising to a new level for building user trust. Ad Interest
Manager http://privacy.yahoo.com/aim
is a central place where Yahoo! visitors can see a concise summary of
their online activity and make easy, constructive choices about their
exposure to interest-based advertising served from the Yahoo! Ad Network.

“Ads tailored to users' interests make online experiences more
compelling and user-focused, and the new tool Yahoo! is launching today
will provide transparency into how Yahoo!'s interest-based advertising
works,” said Yahoo! Vice President of Policy and Head of Privacy, Anne
Toth. “Yahoo! is committed to providing consumers with increased
transparency and control when they are online. Ad Interest Manager will
show users what interests we think they have, and also let them edit and
change those interests to reflect the most up-to-date information.” Anne
Toth also pointed out: “Importantly, users who don't want interest-based
ads can turn them off completely.”

Yahoo!'s new Ad Interest Manager tool:

  • Provides a central point where Yahoo! visitors can assert even greater
    control over their online experience.
  • Gives visitors an unparalleled view into the information used to
    deliver interest-based advertising.
  • Shows the visitor both Yahoo!'s educated guesses about their interests
    and a summary of observations, along with other information they have
    provided.
  • Provides a list of specific interest categories that Yahoo! has placed
    a user into and lets people turn those categories off.
  • Allows people who don't want to see interest-based ads to turn them
    off entirely.

“Yahoo! has long provided its users with products and services for free,
thanks to a business model based almost entirely on advertising, and
we've found that consumers are more likely to click on advertising that
speaks directly to them and their interests,” said Yahoo! Vice President
and General Manager of Display Advertising, David Zinman. “With the
introduction of Ad Interest Manager, users can not only get a better
understanding of how the process works, but they can also communicate
better with Yahoo! and our advertisers about what most interests them.”

Yahoo!'s Ad Interest Manager is currently available in beta in the U.S.
and will soon be made available to UK and European users. Planned future
enhancements to the Ad Interest Manager will also let users add
categories of interest that Yahoo! may have missed.

To see what the new Ad Interest Manager looks like and how it works,
please visit http://privacy.yahoo.com/aim.

Yahoo! was one of the first companies to implement a layered privacy
center http://info.yahoo.com/privacy/us/yahoo/details.html
model more than eight years ago, which provides people with a central
place to understand and control their privacy online, as well as their
options when it comes to the use of personal data. This information is
coupled with our industry-leading data-retention policy http://ycorpblog.com/2008/12/17/your-data-goes-incognito/,
which anonymizes most Web log data within 90 days. The policy also
strives to ensure that Yahoo! retains data only long enough to serve the
business and create the highest-quality user experiences, while
simultaneously maintaining the ability to fight fraud, secure systems,
and meet legal obligations.

About Yahoo!

Yahoo! attracts hundreds of millions of users every month through its
innovative technology and engaging content and services, making it one
of the most trafficked Internet destinations and a world-class online
media company. Yahoo!'s vision is to be the center of people's online
lives by delivering personally relevant, meaningful Internet
experiences. Yahoo! is headquartered in Sunnyvale, California. For more
information, visit http://pressroom.yahoo.com
or the company's blog, Yodel Anecdotal http://yodel.yahoo.com.

Yahoo! is the trademark and/or registered trademark of Yahoo! Inc.

All other names are trademarks and/or registered trademarks of their
respective owners.

SOURCE: Yahoo! Inc.

Yahoo! Corporate Communications
Nina Blackwell, 408-349-3341
nblackwell@yahoo-inc.com
Amber Allman, 202-777-1053
aallman@yahoo-inc.com

Copyright Business Wire 2009

Close window | Back to top

On December 23, 2008, Yahoo (YHOO) created a “complicance guide for law enforcement,” detailing what kinds of user data the company keeps and for how long, and how government officials should go about requesting it.

Check out the annotated documents →

News Corp (NWS) social network MySpace published a similar document in 2006.

Though Yahoo's guide “is not meant to be distributed to individuals or organizations that are not law enforcement entities,” we obtained both through WikiLeaks.

Given all the controversy over copyright infringement, Internet child predators, and even simple cyber security, its obvious these companies had to create these documents. We suppose Yahoo and MySpace rivals Facebook, Google, AOL and all the rest hand out documents just like these to law enforcement.

That doesn't stop the docs from being a little bit creepy anyway. That's because they sometimes read like menus for a data-hungry Big Brother.

For example, Yahoo's document helpfully alerts law enforcement that if they'd like to read a user's instant messanger logs, they better ask within 45 days and come bearing a 2703(d) order. That is, unless there's “imminent danger of death or serious physical injury.” If that's the case, there's another letter to fax entirely.

MySpace wants police to know they can access user ID, IP addresses and login date stamps for up to 90 days after a user deletes their account.

Check out the annotated documents →

More and more, search isn’t just a matter of lots of text and ten blue links. Mixed media – think pictures and video – is a big deal. And an important Yahoo executive recently explained how this affects search from the perspective of his company, search engine users, and publishers.

Larry Cornett, Vice President of Product Management and Design for Yahoo Search, said in an interview with Abby Johnson that Yahoo is attempting to create a “personally relevant search experience” for people. The company wants to provide a comprehensive amount of information so that individuals can always find what they’re looking for.

To this end, Yahoo’s introduced a universal header that helps determine users’ intent. It can help direct someone who’s searching for a football player to Yahoo Sports, for example.

Of course, this approach means that publishers should take more than text search results into account. According to Cornett, they need to pay attention to how their brand is portrayed in image and video search results, and on Twitter, too.

Cornett then boiled the matter down to a fairly simple question publishers should ask themselves: “Am I really being represented the way I want to be in every one of these search experiences?”

If this article has any relation to MS and Yahoo (which I doubt), then you can see why this wasn’t a title too:
Xbox 360 – It’s all fun and games until it RROD’s!

The fact is these products use batteries, any battery will degrade overtime and with charge cycles just like the batteries that are used for remote controls and the 360 pad.
The cell type used in these batteries for the DS3 is the same for laptops and are very reliable, I think the article was very poorly written and seems to group the PS3 unjustifiably with unreliable products, which quite simply is not fact.

I know that my pad last for days on end without charging and nobody I know has ever had problems (apart from when I got a bit too competitive on Beijing 2008)
Has anybody actually had problems charging their pad?

Maybe the writer should just get some coal for xmas, after all the article does mention this:
“But I’m starting to think that coal isn’t a bad gift at all. For one thing, it lasts forever”.

Go buy some coal then.

The former Autodesk CEO teased the lunchtime audience at UBS’s media summit after a joke or two (one about low-quality “Russian bride” online ads). When she didn’t get the intended reaction, she told them she’s used to CAD conferences and talking to engineers. She said, “You guys are supposed to be interesting!”

She wasn’t done yet. Ms. Bartz noted that Yahoo is attracting a large share of teenage and twentysomething Internet users and that not all of them have restricted themselves to Facebook. “They’re smarter than that — they’re open to other things, occasionally,” she said.

The reality, she added, is that Yahoo’s competition is not with the Yelps and Microsofts of the world but with offline advertising. “We have so much more education to do,” she said, pointing out that 95% of advertising isn’t Internet-based. “That is an open market.”

Ms. Bartz acknowledged that Google will maintain its lead in search ads — “you’ve got to play the hand you’re dealt here” — but that Yahoo is focused on improving revenue per search and maintaining its considerable audience (it serves 10 billion ads a day, she said).

“People don’t come from the outside world to do a search on Yahoo,” she said, but the company aims to attract them to Yahoo sites, then “provide them a great search experience, so they don’t feel the need to leave.”

Yahoo Sells All Its Users Private Email Contents to U.S. Agencies for Small Price

By cabinets

(Mathaba) Yahoo isn’t happy that a detailed menu of the spying services it provides to “law enforcement” and spy agencies has leaked onto the web.

After earlier reports this week that Yahoo had blocked an FOIA Freedom of Information release of its “law enforcement and intelligence price list”, someone helpfully provided a copy of the Yahoo company’s spying guide to the whistleblower web site Cryptome.org.

The 17-page guide, which Yahoo has tried to suppress via legal letters to the Cryptome.org site run by freedom of information champion John Young, describes Yahoo’s policies on keeping the data of Yahoo Email and Yahoo Groups users, as well as the surveillance and spying capabilities it can give to the U.S. government and its agencies.

The Yahoo document is a price list for these spying services and has already resulted in many people closing down their accounts in protest. However, closing a Yahoo account is not as easy as one might expect: users have reported great difficulty in finding the link to delete their account, and, Yahoo will still keep data for another 90 days.

If you ask Yahoo! to delete your Yahoo! account, in most cases your account will be deactivated and then deleted from our user registration database in approximately 90 days. This delay is necessary to discourage users from engaging in fraudulent activity.

Please note that any information that we have copied may remain in back-up storage for some period of time after your deletion request. This may be the case even though no information about your account remains in our active user databases.

Many government leaders and officials around Africa, Asia and Latin America are known by Mathaba to widely be using Yahoo, Gmail, and Hotmail in spite of these Email services being hosted on U.S. computers and the ease that gives the hosts to access their data.. Mathaba has also long been aware of a great many business people, politicians and even Presidents who use the “free” web-based email services of Yahoo for their Email communications, thus making it easy for the U.S. and its owners to spy on them with negligible cost.

Cryptome also published lawful data-interception guides for Cox Communications, SBC, Cingular, Nextel, GTE and other telecoms and Internet service providers.

But of all those companies, it appears to be Yahoo’s lawyers alone who have been stupid enough to try to issue a “DMCA takedown notice” to Cryptome demanding the document be removed. Yahoo claims that publication of the document is a copyright violation, and gave Cryptome owner John Young a Thursday deadline for removing the document.

We estimate Yahoo stand a near-zero chance of success given that Young has thousands of intelligence and other leaked documents on his site and in the past decade has yet to remove a single document upon legal threats, the same 10-year track record held by Mathaba on documents on British Intelligence in spite of having computers seized and properties raided.

Mathaba is now also hosting the Yahoo leaked document on its servers around the world, and the cat is long out of the bag with the original document having been downloaded and distributed by many already.

When John Young was asked if there was anything he wouldn’t reveal on his site — a fault in the President’s Secret Service detail, for instance — he said, “Well, I’m actually looking for that information right now”, much to the chagrin of those who believe that the U.S. government and its hopelessly corrupt agencies should have a right to supress information from the public.

The Compliance Guide reveals, as has been known to Mathaba prior to the leak via our own sources, that Yahoo does not retain a copy of e-mails that an account holder sends unless that customer sets up the account to store those e-mails. Yahoo also cannot search for or produce deleted e-mails once they’ve been removed from a user’s trash folder.

The guide also reveals that the company retains the IP addresses from which a user logs in for just one year. But the company’s logs of IP addresses used to register new accounts for the first time go back to 1999. The contents of accounts on Flickr, the photo sharing and storage site which Yahoo also owns, are purged as soon as a user deactivates the account.

Chats conducted through the company’s Web Messenger service may be saved on Yahoo’s server if one of the parties in the correspondence set up their account to archive chats. This pertains to the web-based version of the chat service, however. Yahoo does not save the content of chats for consumers who use the downloadable Web Messenger client on their computer.

Instant message logs are retained 45 to 60 days and includes an account holder’s friends list, and the date and times the user communicated with them.

Young responded to Yahoo’s takedown request with a defiant note:

I cannot find at the Copyright Office a grant of copyright for the Yahoo spying document hosted on Cryptome. To assure readers Yahoo’s copyright claim is valid and not another hoary bluff without substantiation so common under DMCA bombast please send a copy of the copyright grant for publication on Cryptome.

Until Yahoo provides proof of copyright, the document will remain available to the public for it provides information that is in the public interest about Yahoo’s contradictory privacy policy and should remain a topic of public debate on ISP unacknowledged spying complicity with officials for lucrative fees.

Note: Yahoo’s exclamation point is surely trademarked so omitted here.

The company responded that a copyright notice is optional for works created after March 1, 1989 and repeated its demand for removal on Thursday. For now, the document remains on the Cryptome site.

Threat Level reported Tuesday that muckraker and Indiana University graduate student Christopher Soghoian had asked all agencies within the Department of Justice, under a Freedom of Information Act (FOIA) request, to provide him with a copy of the pricing list supplied by telecoms and internet service providers for the surveillance services they offer government agencies. But before the agencies could provide the data, Verizon and Yahoo intervened and filed an objection on grounds that the information was proprietary and that the companies would be ridiculed and publicly shamed were their surveillance price sheets made public.

Yahoo wrote in its objection letter that if its pricing information were disclosed to Soghoian, he would use it “to ’shame’ Yahoo! and other companies — and to ’shock’ their customers.”

“Therefore, release of Yahoo!’s information is reasonably likely to lead to impairment of its reputation for protection of user privacy and security, which is a competitive disadvantage for technology companies,” the company added.

The price list that Yahoo tried to prevent the government from releasing to Soghoian appears in one small paragraph in the 17-page leaked document. According to this list, Yahoo charges the government about $30 to $40 for the contents, including e-mail, of a subscriber’s account. It charges $40 to $80 for the contents of a Yahoo group.

Facebook, Twitter, MySpace and other U.S. “social networking” sites are at minimum providing information in similar fashion to U.S. agencies, and in some cases  have also received substantial funding by U.S. government related entities as a most efficient and cost-effective means of spying on their users around the world. — Mathaba

Includes extensive reporting by Wired.com’s Kim Zetter
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